A downloadable game for Windows

Subject of Time is a project made intermittently over six months as a university project. The project was prevalent over all three games modules (Art, Design, and Production) at the university and the brief was to make a game, focusing on your area of expertise. This meant artist would make a simpler game, designers work on the gameplay, levels etc. and production work on the field they specialise in.  As a technical designer I wanted to make an interesting mechanic what was more complex than anything I had made before, thus being time travel. After iterative development on the mechanic I then made a short puzzle game around it to showcase. While the project is technically complete, I am not against working on the mechanic more after my studies have finished and creating a bigger, more refined game based upon it.

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Subject Of Time.zip 667 MB

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